12/28/2023 0 Comments Unite instal the new for macGraphics: Fixed an issue where the upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Player Settings until the Editor restarted. meta files in loadable plugin directories (.androidlib. bundle plugins as a single plugin.Įditor: Fixed console error when assigning a long tag name to a gameobject.Įditor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.Įditor: Implemented only changing the file status flags with chflags on OSX if the value of the requested flags differ from the current values.Įditor: Prevent creation of. XR SRP: The Scene View flickers when hovering over it with the cursorĮditor: Enabled Sketchup Importer on Mac ARM platforms.Īndroid: An error has been added to inform when project depends on the older Google Play Library version than required by Unity.Īndroid: The BundleTool version used by Unity has been upgraded to 1.11.1.Īndroid: The default minimum version of Google Play Library for Asset Delivery has been upgraded to 2.0.0 with Unity built-in support.Īndroid: Fixed PlayAssetDelivery asset packs installation on Pixel 6 devices.Īndroid: Fixed QNX changes in atomics wrapper having side effects on Android.Īndroid: Fixed the preferred install location setting so it now works and it no longer sets to preferExternal.Īsset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded.Īsset Pipeline: Fixed a case of Missing Script errors that could occur after leaving safe mode.īurst: Replaced the Burst debug domain reload with a different method of informing the debugger clients, which is faster and no longer prone to dangling pointers.ĭX12: Fix for particle corrupution and flickeringĮditor: Disabled depth resolve if the camera doesn't have a depth buffer.Įditor: Enabled indexing asset names with a single character.Įditor: Ensure that shader global values are taken into account when deciding what to rebake.Įditor: Fixed a freeze when selecting multiple assets with different Scripted Importers.Įditor: Fixed a rare Editor crash when using accelerator for shader cache.Įditor: Fixed an issue with Mac standalone builds where the generated Xcode project did reference. Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: InvalidOperationException is spammed when adding a new Component and being in the Debug mode UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode Scene Management: Crash on Transform::CheckStructure when manually opening a scene RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro MacOS: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled Linux: Crash on "_sigaction" when Vulkan is set as default Graphics API Linux: Crash on GUIView::IsVSyncEnabled when saving a preset IL2CPP: Build argument doesn't get passed when exporting the project FrameDebugger: Frame Debugger VRAM memory leak
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